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You should be able to cross mountains - even if it might take an extended period of time and you might lose some troops on the way.Ĥ. In the game, mountains can not be crossed - which means they act like barriers that can’t be crossed. You should be able to attack a nation right after you break off relations with it.ģ. You have to wait 3 turns to attack, and then you lose the element of surprise, and give your opponent a chance to build up their defenses. You should be able to attack a country the turn after you break off an alliance/peace deal. My suggestion is just have the rainbow colors - no more different nations with the same color and slightly different shades.Ģ. Sometimes it’s hard to tell which nation is which because the colors are so similar. Make the colors for each nation more defined.
#Age of conquest iv protectorate Offline#
The whole ability to make alliances with AI Nations offline is a good thing that many strategy games lack. If you could get back to me, even if it is to tell me that you don’t like my idea, that would be great! Although the game is great, because of its simplicity, in my opinion this would make modern era games much more interesting and dynamic. As for aircraft carriers, they allow fighters to land on them and go farther, ie as an invasion force. Bombing a tile would probably have the same affect as pillaging, but you don’t get money for it, and finally transport aircraft, basically it allows you to paratroop soldiers into an area within the aircrafts range. I wouldn’t change a thing, although I do have one suggestion, for modern scenarios, you should be able to build certain things on certain provinces, IE on coastal tiles, build a shipyard, which lets you build ships, such as destroyers, which are good at defending your shores, or maybe even making a blockade, or aircraft carriers, which I’ll explain in a second, and on inland tiles, build an airfield, I’m thinking generally three aircraft types, fighters, used for defense of the airspace, bombers, longer ranged aircraft used to bomb an enemy tile. Engaging music, sound effects and fantastic graphics. High score, playing statistics, achievements and multiplayer ELO-ranking.
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Empires including the Roman Empire, Carthage, Persia, Celts and Inca amongst others. Map editor and a central server to host and distribute player-modded bundles.
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Map scenarios including Europe, Colonization, Asian Empires, World Conquest and many more. Diplomacy management of economy & population. Cross-platform multiplayer & hotseat-Play including co-op team games. Challenging AI for single player games based on a genetic algorithm. Turn-based grand strategy game with maps & nations from all over the world. Are you ready for the challenge? Will your place be in the history books or in the mud? Assemble your armies, take on the world and achieve greatness in this epic historical strategy game. You forge alliances and together you take on your enemies. You do your best to keep your population happy. Range of functionality is comprised of expansion, diplomacy and managing your nation's finances and economy. Form alliances and fight co-op style with the AI and other players for ultimate victory. Wage colossal wars solo, against the AI, or take on your gaming friends in cross-platform multiplayer games. From Rome to Asian nations, you create your own warring experience. Command your armies in one of the many ancient and medieval countries including the Roman Empire, the Inca, France, Russia, Japan or the Chinese Dynasties. The paper draws together the main conclusions of relevant literature and tries to fill the gap within the body of existing literature and understandings concerning the topic.Age of Conquest is a turn-based grand strategy wargame. According to the findings of this paper, most of the previous Western and other foreign authors occasionally and briefly opine about this topic, especially about the catastrophic impact of the Russian and Soviet territorial legacies to the Tajik nation, in their work mainly focusing on the history of Central Asia. It analyzes the impact of Russian and Soviet legacies and territorial policies on Tajiks and Tajikistan. This paper tries to touch upon the situation and the tragic fate of Tajiks during the Russian-Soviet empires within the different political entities, administrations and territories. and China, which challenge the influence of region's traditional power – Russia. Today in the 21st century Central Asia once again is facing a new ‘Great Game’, but this time with new and non-traditional powers in the region like the U.S. In general, Central Asian region has been under Russian influence for more than 150 years. One clear example is the so-called ‘Grate Game’ and division of Central Asia by the British and Russian Empires. In every period of history many parts and territories of the world divide and get a new shape.